As the meta-universe heats up and the virtual digital human industry chain gradually matures, the virtual human industry has huge growth dividends.
It is expected that in 2030, the overall market size of virtual digital human in China will reach 270 billion.
Virdyn focus on 3D virtual live product technology development and services, dedicated to motion capture technology, AI video capture technology, virtual digital human intelligent generation technology, around the virtual digital human applications in various industries, the introduction of AI service-based, identity-based digital human and motion capture real-time drive and other technical solutions to provide technical and service support for major brand marketing strategy.
Virtual Dynamics applies a number of integrated technologies to create customized virtual digital people: 3D modeling, hair production, bone binding, fabric solving, kinetic computing, motion capture, facial capture, real-time engine rendering technology.
VDSuit-Full, a real human wearable inertial motion capture device, combined with UElive, a realistic virtual idol real-time software based on the UE4 Unreal Engine.
Realize smoother, more realistic, more stable, more detailed motion capture effect and 3D virtual live interactive experience.
Generation Z inter-dimensional IP, help virtual digital human and real people to achieve zero delay interaction, present virtual digital human vivid interactive effect, leading the meta-universe brand marketing.
Helping the brand to target the Generation Z group, using virtual digital people as a bridge to innovate the way of science education and help to spread the culture.
To help the new direction of game promotion, the real person combined with motion capture technology can drive the virtual digital person in real time, to virtual host identity light up in the Olympic Games, the Winter Olympics and other large online activities. All-day event commentary and real-time interaction with pop-ups in the live broadcast room, helping to spread sports culture and spirit.
With virtual digital people as the new windfall of the digital economy, virtual digital people have received the attention of the state and many local governments, virtual digital people have excellent marketing value and unlimited business potential, and more and more brands are using virtual IP to achieve new breakthroughs in brand cross-circle marketing.
Virdyn as a motion capture and virtual digital human technology solution provider, in response to the different needs of brands to provide “3D modeling virtual image design + 3D scene design + inertial full-body motion capture equipment + virtual live software” full-stack virtual IP real-time solutions.
It can be used for virtual anchor, virtual host, virtual idol, virtual endorsement, game animation promotion, enabling the ultimate realization of virtual creativity for brand marketing.
By 2030, the overall market size of the virtual digital human industry in China is expected to reach 270 billion as the meta-universe and industry chain continue to expand.
Virdyn integrates 3D modeling, hair production, bone binding, fabric solving, kinetic computing, motion capture, facial capture, and real-time engine rendering to deliver customized virtual digital people.
VDSuit-Full is a wearable inertial motion capture device that combines with UElive, an Unreal Engine 4 (UE4) based software, to deliver real-time, stable, smooth, and detailed 3D virtual interactive performances.
Key applications include Generation Z inter-dimensional IP interaction, science and culture education, as well as e-sports and sports game hosting with live pop-up interactions.
Virdyn provides an end-to-end service comprising 3D modeling virtual image design, 3D scene design, inertial full-body motion capture equipment, and virtual live software for anchors, idols, endorsements, and animated marketing.