Virdyn VDSuit Full inertial motion capture suit for full-body action tracking
Virdyn mHand Pro motion capture gloves for finger and hand tracking
Virdyn VDFace real-time facial capture helmet system
Motion Capture Manufacturer · Since 2016

Motion Capture Suits, Mocap Gloves & Optical Capture Systems Built for Professional Pipelines

Virdyn engineers inertial motion capture suits, multi-node mocap gloves, markerless optical and facial capture systems for game studios, animation houses, VTuber agencies, universities and robotics labs. Our in-house multi-sensor data fusion turns real human movement into clean, engine-ready animation and robot training data — in real time, without a camera stage.

  • R&D-led since 2016Hardware, firmware, fusion algorithms and software developed in Guangzhou, China.
  • 10 native integrationsUnity, Unreal Engine, Maya, MotionBuilder, 3ds Max, Blender, iClone, VRChat, Warudo, Android.
  • Entertainment to embodied AISame capture stack powers animation, digital humans and humanoid robot teleoperation.
Core Hardware

Mocap Hardware Engineered for Studio, Classroom & Robotics Deployment

Choose a single wearable system or combine body, hand, face and egocentric capture into one synchronized pipeline. Every device ships with Virdyn desktop software and plugins, so procurement teams buy a complete workflow — not a standalone sensor.

Virdyn product brand mark Flagship · Full Body

VDSuit Full Inertial Motion Capture Suit

A wireless full-body mocap suit that tracks the entire skeleton with wearable IMU sensor nodes and streams live data to VDMocap Studio. Performers move freely in offices, classrooms or outdoor sets — no camera volume, no occlusion, no reflective markers.

  • Full-body IMU tracking
  • Real-time live streaming
  • FBX / BVH export
  • Unity & Unreal plugins
  • Optional finger capture
View VDSuit Full details
VDSuit Full wireless full-body inertial motion capture suit with sensor nodes

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Hands · Fingers

mHand Pro Motion Capture Gloves

Multi-node data gloves that capture individual finger articulation for close-up animation, VR interaction and dexterous robotic hand teleoperation.

Virdyn mHand Pro multi-node motion capture gloves
  • Per-finger tracking
  • mHand Studio software
  • Android SDK
View mHand Pro details
LAYER 01

9-Axis IMU Sensor Nodes

Accelerometer, gyroscope and magnetometer in each node measure orientation of every body segment hundreds of times per second.

LAYER 02

Multi-Sensor Data Fusion

Virdyn's fusion algorithms filter drift and magnetic interference, then solve a biomechanically constrained skeleton.

LAYER 03

Real-Time Retargeting & Streaming

Clean skeletal data streams live to game engines, DCC tools, VTuber apps or humanoid robot controllers.

Core Technology

Sensor Fusion Performance You Can Verify Before You Buy

Inertial capture quality depends less on the sensor chip and more on calibration, fusion and anti-interference engineering. Virdyn has iterated these layers in-house since 2016 across entertainment, education and robotics deployments — and we encourage buyers to request a live remote demo to validate results on their own characters and rigs.

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Year Virdyn began R&D in real-time motion capture

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Engine, DCC and platform integrations

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Typical end-to-end streaming latency

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Body, hand, face & egocentric capture

Performance values are typical figures under recommended calibration and wireless conditions and vary by model. Confirm exact specifications in the latest product catalog.

Buyer's Guide

Inertial vs. Optical vs. Markerless: Which Motion Capture System Fits Your Project?

Based on Virdyn's experience supplying all three technologies, here is the trade-off matrix our engineers use when advising studios, universities and robotics teams.

CriteriaInertial (VDSuit / mHand)Optical marker-basedMarkerless optical (YanDong)
Capture spaceAny room or outdoors; no camera volumeFixed, calibrated stage requiredCamera coverage area, minimal setup
OcclusionImmune — sensors are worn on the bodySensitive when markers are hiddenSensitive to body and prop occlusion
Global positionEstimated; drift managed by fusionHighest absolute accuracyGood, camera-dependent
Setup timeMinutes: suit up and calibrateLonger: marker placement & calibrationShort: no wearables
Finger & face detailmHand Pro gloves + VDFace helmetRequires dense marker setsPair with facial capture helmet
Best fitIndie to mid-size studios, VTubers, education, robot teleoperationHigh-end film, sports biomechanics labsFitness, education, quick previs, crowds
Guidance reflects typical deployments; hybrid inertial-optical setups are available on request.
For Global Buyers

How Distributors, Studios & Institutions Source from Virdyn

A transparent four-step process designed for procurement teams evaluating motion capture suppliers from overseas.

01

Request the Catalog

Get model specifications, bundle options and software licensing in one document. Request a catalog.

02

Technical Consultation

Share your pipeline, engine and character rigs; our engineers recommend body, hand, face or hybrid configurations.

03

Remote Demo & Pilot

Validate capture quality live over video call, or start with a pilot unit before volume or classroom rollout.

04

Delivery & Global Service

Onboarding, software updates and after-sales support worldwide. See Global Service.

Mocap Supplier Evaluation Checklist

Questions experienced buyers ask before signing a purchase order — and what Virdyn provides.

  • Magnetic interference handling in real offices and stages
  • Native plugins for your engine and DCC version
  • Finger, face and prop capture expandability
  • Export formats: FBX, BVH and live streaming
  • Battery runtime and wireless stability per session
  • SDK access for robotics and custom applications
  • Multi-actor synchronization for group scenes
  • Warranty, spare parts and English-language support
About Virdyn

A Motion Capture Company Focused on Real-Time Human Movement Since 2016

Guangzhou Virdyn Network Technology Co., Ltd. was established in 2016 to make professional real-time motion capture accessible. Our research covers multi-sensor data fusion, human-computer interaction and metaverse-ready content creation.

Today Virdyn delivers diversified solutions for virtual live broadcasting, virtual digital humans, film and TV animation, XR, intelligent robotics and embodied AI data collection, as well as medical, health and sports motion analysis with VDAnalyze.

  • 2016Founded in Guangzhou
  • 4Capture modalities
  • 10Software integrations
  • 24hTypical reply time
Talk to Our Team
Partners

Trusted by Studios, Universities & Technology Partners

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  • Virdyn technology partner logo
  • Virdyn industry partner logo
  • Unity
  • Unreal Engine
  • Autodesk Maya
  • MotionBuilder
  • 3ds Max
  • Blender
  • iClone
  • VRChat (OSC)
  • Warudo
  • Android
Insights

Motion Capture Insights from Our Engineering Team

Practical guides written from real deployment experience across VR, animation and robotics.

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FAQ

Motion Capture Buying Questions, Answered

Can't find your answer? Our product specialists respond within 24 hours on business days via [email protected].

What is the difference between inertial and optical motion capture?
Inertial motion capture uses wearable IMU sensors (accelerometer, gyroscope and magnetometer) to calculate body orientation, so it works without cameras, in any room and even outdoors. Optical capture uses cameras to track markers or the body silhouette and delivers absolute global position, but needs a calibrated volume and controlled lighting. Many studios combine both.
Which software and game engines does Virdyn support?
Virdyn provides plugins and workflows for Unity, Unreal Engine, Autodesk Maya, MotionBuilder, 3ds Max, Blender and iClone, plus VRChat via OSC, Warudo for VTubers and Android development for mHand Pro.
Can Virdyn mocap be used for robot data collection and teleoperation?
Yes. Half-body and full-body mocap systems, mHand Pro gloves, VDEgo egocentric cameras and the VDRobot Studio retargeting platform let teams collect human demonstration data and teleoperate humanoid robots and dexterous hands for embodied AI training.
Does Virdyn work with distributors and institutional buyers?
Yes. Virdyn supplies studios, universities, research labs, VTuber agencies and system integrators worldwide and supports regional distributors. Contact us for project consultation, volume pricing and lead times.
How do I get the latest specifications and pricing?
Specifications vary by model and configuration. Request the latest product catalog and a product specialist will typically reply within 24 hours on business days.
Start Your Project

Get the Complete Virdyn Motion Capture Catalog

Specifications, bundle configurations and software options for VDSuit Full, mHand Pro, optical and facial capture, and robotics data solutions — in one file.