| Key Specifications | VDMocap Studio | VDMocap Studio Plus | DreamsCap Studio |
|---|---|---|---|
| Magnetic Immunity | No | No | Yes, built-in self-developed adaptive magnetic field sensor algorithm, can not be subject to sudden magnetic field interference (about 60s), the interference environment to send a visible alarm signal |
| Number of Actors Supported | One | One | Up to FIVE actors |
| Scenarios | Single level, four-level | Single level, four-level | Single level, four-level, supports viewing angle control for each window |
| Calibration System | A-pose, P-pose calibration | A-pose, P-pose calibration | A-pose, P-pose calibration, basic calibration in 20 seconds |
| Importing | MD | MD | MD, VAB |
| Exporting | BVH, FBX, CSV | BVH, FBX, CSV | BVH, FBX, CSV, VAB |
| Drive Model | 4 characters | 4 characters | No less than 10 virtual human or cartoon characters |
| Support Gesture Recognition | 10 | 10 | More than 10 high-precision gesture recognition output |
| Support Special Movements | No | No | Yes, can support up and down the stairs, sit down, running, jumping and other actions |
| Face Capture Data Collection | No | Yes | Yes |
| Face Capture Replay & I/O | No | Yes | Yes |
| Software Encryption | No | No | Yes, the software adopts c/s architecture and is protected by dongle |
| Support Plugins | Unity3D, UE4/5, IClone, MotionBuilder, Blender | Unity3D, UE4/5, IClone, MotionBuilder, Blender | Unity3D, UE4/5, IClone, Maya, MotionBuilder, Blender |
| Support C++ SDK | Yes | Yes | Yes |
| Finger Tracking | Yes | Yes | Yes |
| UDP Broadcasting | Yes | Yes | Yes |
| Stream Recorded Files | Yes | Yes | Yes |
| Remote Control | Yes | Yes | Yes |
| Real-Time Preview Function | Yes | Yes | Yes, real-time whole body posture capture, facial expression capture and real-time synchronous display of the model drive effect |
| Record Motion Capture Files | Yes | Yes | Yes |
| Replay Recorded Files | Yes | Yes | Yes |
| Control Panel | Yes | Yes | Yes |
| Reset and Tracking Mode | Yes | Yes | Yes |
Dreams Cap Body, Dreams Cap Glove, Dreams Cap Face.
Supports up to 5 actors moving in the software at the same time.
Built-in self-developed adaptive magnetic field perceptron algorithm, immune to sudden magnetic field interference (about 60s), with visual alarm indicators.
Integrates full-body, facial, and hand motion capture for immediate synchronized drive display on models.
Handles challenging dynamics including stair navigation, sitting down, running, and jumping.
C/S architecture secured and protected with proprietary hardware dongle technology.
Supports Unity3D, UE4/5, IClone, Maya, MotionBuilder, and Blender; handles VAB, BVH, FBX, and CSV formats.
Advanced facial expression acquisition, high-precision hand tracking with 10+ gesture outputs, and direct replay.
DreamsCap Studio supports multi-actor capture for up to 5 performers at the same time, compared to standard editions which are limited to single-actor setups.
The software features a self-developed adaptive magnetic field perceptron algorithm. It protects data from sudden magnetic fluctuations for around 60 seconds and alerts users with an automated visible alarm when entering an interference-prone zone.
Broadcast plugins are available for standard industry tools, including Unity3D, Unreal Engine 4/5, Maya, Blender, MotionBuilder, and iClone, alongside native C++ SDK integration.
The system supports A-pose and P-pose calibrations, allowing basic calibration procedures to be completed in as little as 20 seconds.
The software accepts MD and proprietary VAB formats for import, and can export mocap tracking data in BVH, FBX, CSV, and VAB formats.
DreamsCap Studio natively supports complex multi-plane dynamic movements including ascending/descending stairs, sitting postures, running, and jumping without losing tracking stability.